Each Civ starts the game with Despotism, and their choice of an additional tech. Government techs need to be unlocked for them to be available during cultural revolutions. Techs with a science icon in front of them represent either/or tech prerequisites. Over 30 new technologies, with an all new tech tree that features custom artwork. Barbarians do not contribute Unhappiness like traditional units until upgraded, so recruit them when you can! There are now Barb Swordsmen, Spearmen, Archers, Horsemen, and Assassins. All Civilizations can recruit Barbs from camps with a 100% success rate. New traits and a unique building for all vanilla CIV V leaders, all with custom artwork. New UI for constructed buildings in the city-screen, and additional UI information in the top bar. Dozens of new units complete with new unit models, including Templar and Teutonic Knights, Over 50 new Buildings and Wonders, all with custom artwork. To avoid crashes, DO NOT attempt to play Nights with other mods aside from InfoAddict and IGE. Have CIV V updated for the latest patch, and delete any old copies of the mod. Delete the contents of your CIV V cache folder and ModUserData folder. You'll want to recruit as many early barbs as possible to help with your early expansion. HOW DOES NIGHTS DIFFER FROM VANILLA G+K's?ġ) Military Units cost 5 unhappiness each.Ģ) The FIRST 10 citizens in each of your cities generates happiness, (citizens never generate unhappiness).ģ) You'll want to grow your cities as fast as possible!Ĥ) Expansion is more costly, as each new city generates 20 unhappiness.ĥ) To compensate, Luxuries each generate 10 happiness.Ħ) ALL Civs are able to recruit Barbarians from their camps, (and these barbarians do NOT contribute unhappiness like regular units UNTIL they are upgraded. ![]() Featured on RockPaperShotgun, MaximumPC and 4players, Civ NIghts is a complete conversion modpack for CIV V that adds numerous gameplay mechanics and features.
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